$7.99+
The earth does not shake when it arrives. The earth simply stops.
Designed by Dungeon Dog, the Insectoid Monster Version Four is the pinnacle of an evolutionary nightmare — the fourth and most terrifying iteration of a creature that has haunted tabletop campaigns since its inception. Where its predecessors lunged and coiled, Version Four has transcended the mechanics of predation entirely. It does not chase. It does not tire. It simply arrives, and the world accommodates.
Every surface of this creature speaks to a life lived in violent extremity. Thick, interlocking carapace plates ridge across its spine and shoulders like ancient siege armour grown from within. Its limbs are long and angular — built for leverage, not speed — ending in curved talons capable of splitting stone. The jaw is a thing of nightmares: multiple overlapping fangs framing a maw that never fully closes, as though the creature exists in a permanent state of readiness. Dorsal spines and lateral blade-extensions project from its frame like natural weapons, not ornamentation. This is not a monster that evolved. This is a monster that was refined.
The pose across these four views tells a complete story. From the front, it lunges forward in a predatory crouch, one bladed limb sweeping wide. From the side, it rears upright on its haunches — muscular hind legs coiled beneath a torso twisted mid-hunt. From the rear, the articulated tail spines and layered dorsal armour create a silhouette that is unmistakably apex. Every angle rewards painting, photographing, and placing centre-stage on any encounter mat.
For Dungeon Masters, this is the creature your players will remember long after the campaign ends. Drop it into a collapsed underdark ruin as a territorial guardian that has outlived every civilisation above it. Use it as the vanguard of a hive assault — the first one through the breach, and by far the worst. Run it as a solo encounter where the threat is not numbers but inevitability: it cannot be outrun, only survived.
For players, this makes an extraordinary display piece and a conversation-starting centrepiece on any gaming shelf.
Encounter ideas:
- The party tracks a series of claw-stripped carcasses deeper into the cavern system — only to realise, too late, that they are the ones being tracked.
- A noble has hired the group to retrieve eggs from the creature's territory — the eggs are already hatching, and the parent is already home.
- Mid-negotiation with an underground faction, the ceiling splits — Version Four drops between both parties, indifferent to the politics below it.
- The creature is bound by an ancient glyph circle in the dungeon's lowest chamber — the glyph is cracking, and the party needs to decide whether to flee, reinforce the seal, or exploit the window before it fully breaks free.
Features:
- Designed by Dungeon Dog
- Available in 28mm, 32mm, and 40mm scale
- Dynamic multi-pose sculpt with exceptional 360-degree detail — claws, carapace plating, dorsal spines, and articulated tail all fully realised
- Textured scenic base included, suitable for dungeon, underdark, and wilderness encounters
- Ideal for Dungeon Masters seeking a standout boss creature, collectors, and advanced painters
- Printed in high quality resin
⚠️ Important Notes
- Printed in durable resin—fragile; handle with care
- Ships unpainted and ready for priming
- Minor support marks may be visible
- Requires glue for assembly; sanding tools recommended
- Images may contain digital renders. All models are test printed for detail and printability
📦 Shipping Information
- Processing: 1–4 business days
- Tracking: Included with every order
- Packaging: Professionally packed to preserve detail
- Free Shipping: Orders over $35
- Returns: Accepted within 14 days; buyer pays return shipping and loss in value if item is not returned in original condition